Today I came across a real awesome video presented by Critical Commons.
Critical Commons is a non-profit advocacy coalition that supports the use of media for teaching, learning and creativity, providing resources, information and tools for scholars, students, educators and creators. Critical Commons provides information about current copyright law and its alternatives in order to facilitate the writing and dissemination of best practices and fair use guidelines for scholarly and creative communities. Critical Commons also functions as a showcase for innovative forms of electronic scholarship and creative production that are transformative, culturally enriching and both legally and ethically defensible. At the heart of Critical Commons is an online tool for viewing, tagging, sharing, annotating and curating media within the guidelines established by a given community. Our goal is to build open, informed communities around media-based teaching, learning and creativity, both inside and outside of formal educational environments.
The video discusses informal learning through blogs and creative thinking in the context of online/offline learning networks in a rather … extraordinary way. On of the best parts is
Don’t worry Anna. We will always have our informal learning networks.
It’s already a while since Martin Ebnerposted this video in his blog, but I think it’s still worth sharing… The video is an interesting collection of facts and data about the use of social media in Europe and Germany:
This week I had the opportunity to present the idea of Artefact-Actor-Networks at the CollaborateCom 2009 conference in Washington D.C. – a conference mainly focussing on collaborative computing and its applications in networking and at the workplace. Abstract:
Social networks reflect communication, cooperation and loose acquaintances in networked communities. Numerous metrics allow to expose connections, important persons or clusters within these communities. Furthermore, networks can be spanned to connect documents, blog entries or wiki articles. We call such a network an artefact network. In this paper we introduce the approach of Artefact-Actor-Networks that tries to connect social networks and artefact networks in order to make claims on the semantical connections between persons and manifold artefacts. We present practical use cases for Artefact- Actor-Networks and discuss generic and specific semantical requirements and added values through the existence of Artefact-Actor-Networks.
Reference: W. Reinhardt, M. Moi, and T. Varlemann: Artefact-Actor-Networks as tie between social networks and artefact networks. In Proceedings of the 5th International Conference on Collaborative Computing (CollaborateCom’09), November 2009.
I am very glad to announce the 3rd International Workshop on Social Software Engineering (SSE2010) that is co-located with the Software Engineering 2010 conference in Paderborn, Germany (February, 22-26 2010). The workshop will take place on February, 24 2010.
In this workshop we would like to bring together researchers and practitioners working on different aspects of collaboration and knowledge sharing in software engineering as well as the engineering of social software to discuss new results and future research challenges. Major topics addressed at the workshop include (but not limited to):
The topics of the workshop include, but are not restricted to:
Social and human aspects of software engineering
Collaboration and knowledge sharing in development teams and (Open Source) communities
Impact of Social Software on development processes
Empirical studies on collaboration and information behaviour in social software engineering
Engineering social software
Engineering of lightweight and unobtrusive tools, Web 2.0 and Social Semantic Web applications
Approaches and tools for context-aware and personalized assistance
Particularities in the development of Social Software
Social Software Engineering
Concerns of individuals in collaboration settings, such as learning, usability and incentives
Usage of Social Software to teach software engineering, teaching social aspects of software engineering
Research methods and approaches for analyzing and designing successful collaboration support
Scientific analysis of the relation between methods/processes, tools and collaborative development practice
I’ve uploaded my slides for todays presentation on my upcoming project group PLME at the University Paderborn. The project group will deal with learning and working in social software engineering and a platform to support communication, coordination and collaboration in multiple projects.
Ich habe unser Paper für den E-Learning 2.0 Workshop auf der diesjährigen Delfi eingereicht. Mal sehen, wie das Konzept der Artefact-Actor-Networks bei den Reviewern so ankommt.
Soziale Netzwerke spiegeln Kommunikationen, Kooperationen und lose Bekanntschaften in vernetzen Gemeinschaften wieder. Mit Hilfe zahlreicher Metriken lassen sich dann Aussagen über die Zusammenhänge, wichtige Personen oder Kleingruppen in der Gemeinschaft treffen. Weiter lassen sich Netzwerke aufspannen, welche Dokumente, Blogeinträge oder Wiki-Artikel miteinander verbinden. Ein solches Netzwerk wird als Artefaktnetzwerk bezeichnet. In diesem Papier stellen wir den Ansatz der Artefact-Actor-Networks (AAN) vor, bei dem versucht wird soziale Netzwerke mit Artefaktnetzwerken zu verknüpfen, um semantische Aussagen über die Verbindungen von Personen zu vielfältigen Artefakten treffen zu können. Dazu stellen wir zwei Anwendungsfälle für AANs vor und diskutieren die spezifischen semantischen Anforderungen und die entstehenden Mehrwerte durch die Existenz der AAN.
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